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Friday, June 1, 2018

Introduction with Animation


Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of vision .
This could be anything from film
Animation techniques are incredibly varied and difficult to categorize . Techniques are often related of combined . The following is a brief on common types of animation. Again, this list is by means comprehensive.

Traditional Animation

An example of traditional animation, a horse animated by rotoscoping from Edward Muybridge's 19th century photos. Also called cel animation, the frames of a traditionally animated movie are hand drawn, The drawings are traced or copied onto transparent acetate sheet called cels, which are then placed over a painted background and photographed one by one on a rostrum camera. Nowadays, the use of cels (and cameras) is mostly obsolete, since the drawings are scanned into computers, and digitally transferred directly to 35 mm film. The "look" of traditional cel animation is still preserved, and the character animator's work has remained essentially the same over the past 70 years. Because of the digital influence over modern cel animation, it is also known as tradigital  animation. Examples: The Lion King, Spirited Away, Les triplettes de Belleville 

Full animation:-

   The most widely - known style in animation, known for its realistic and often very detailed art. Examples: All Disney feature length animations, The Secret of NIMH, The Iron Giant.

Limited animation:-

A cheaper process of making animated cartoons that does not follow a "realistic " approach. Examples: The Flintstones, Yellow Submarine.

Rubber hose:-

The characters are usually very "cartoony" ,and the animators have a lot of artistic freedom as rubber hose doesn't have to follow the laws of physics and anatomy to the same degree as the other main styles of animation , Examples: Early Mickey Mouse cartoons, Popeye, Ren and Stimpy.


A technique where animators trace live action movement, frame by frame, either by directly copying an actors outlines into an animated drawing(e,g. Ralph Bakshi), or use rotoscoped material as a basis and inspiration for a more fluid and expressive animation (e. g. Disney). Example: Early Mickey Mouse cartoons, Popeye, Ren and Stimpy.

Computer animation :-

Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.

2D animation :-

Figures are created and / of edited on the  computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping. Examples:
A Scanner Darkly, Jib Jab, Analog computer animation, Flash animation and Powerpoint animation.

3D animation:-

Figures are created in the computer using polygons, To allow these meshes to move they are given a digital armature (sculpture). This process id called rigging. Various other techniques can be applied, such as mathematical functions (gravity), simulated fur or hair, effects such as fire and water and the use of motion capture to name but a few. Examples: The incredibles, Shrek, Finding Nemo, Cel shaded animation, Morph target animation, Skeletal animation, Motion capture and Crowd simulation.

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